﻿
namespace Core.Items.Ammunitions
{
    /* 

		Group                          = Bullets
		Size                           = Medium
		Name                           = medium metal-ceramic bullet
		Mass                           = 0.20 kg (1000 per unit)
		Volume                         = 1.00 U (1000 per unit)
		KineticDamage                  = 20 points
		SeismicDamage                  = 12 points
		ThermalDamage                  = 12 points
    */

    using System;
    using Base;
    using Contracts.Enums;
    using Contracts.Interfaces;
    using Features;

    /// <summary>
    /// Medium metal-ceramic bullet ammunition class
    /// </summary>
    /// <remarks>File generated on 13/09/2011 18:14:03</remarks>
    
    public class MediumMetalCeramicBullet : AmmunitionBase
    {
        /// <summary>
        /// Create a new instance of the <see cref="T:Core.Items.Ammunitions.MediumMetalCeramicBullet"/> class.
        /// </summary>
        public MediumMetalCeramicBullet() : base(
            "Medium metal-ceramic bullet",
            "",
            AmmunitionSizesEnum.Medium,
            AmmunitionGroupesEnum.Bullets,
            AmmunitionTypesEnum.MediumBullets,
            new LazyFeature[]{ 
				new LazyFeature(typeof(KineticDamage<double>),20),
				new LazyFeature(typeof(SeismicDamage<double>),12),
				new LazyFeature(typeof(ThermalDamage<double>),12), },
            new IModifier[]{  }
            )
        {
        }
    }
}